Royal Artillery Mix Session

In our class last Monday we had a session in the Neve studio, and later moved to the Audient studio to check out Adrian Carroll’s (teacher, audio engineer and local musician) mix of the band we have been recording as part of class, Royal Artillery. We were previously part of the recording process, and after this…

Project Titan

Hey guys! I’m working on a new project now, titled¬†Project Titan, for which I will be the lead audio engineer working with Magic (who I worked on Torch’s light with last trimester, and has just finished this sound replacement with Bradley Ellis) and Sebasthian to create sound assets including foley, sound design, and dialogue for…

Submitting Starship Troopers

On July 7th, the team behind my Starship Troopers sound replacement completed the project for assessment purposes. While it was a good attempt by the majority of the team for our first sound replacement, I feel additional work is needed to bring it up to industry standard. I will be trying to do so by…

Sidechain Compression for Film

Hi everyone, in my last post I talked about how space can be made in the mix for simultaneous lines of dialogue by subtle panning. Here I want to talk briefly about another technique that you can use to reach a similar result. Often times in action movies, there will be lots of sound effects…

That’s THRASH metal as f@*k!

  Thrash metal has been described in the past as power metal’s angry cousin. It originated in the early 1980s with bands like Metallica, Megadeth, Slayer and Anthrax (Walser, R., 2013), who are now known as the “Big Four”, denoting their relative commercial success. The similarities between power metal and thrash metal can most easily…

Stereo panning and automation for film

Over the last week or so my Starship Troopers project has for the most part moved on from the recording stage (minus a few pieces of foley and dialogue that we recorded tonight to fill in some gaps), and onto the mixing stage. As such I thought it would be a good time to explain…