Warframe: The First Mix

  At the time of writing this blog, Max and I have now spent four sessions in the Avid S6 studio working on the mix for Warframe, as well as one session in the C24 studio to check the mix against the quality of a different room. The first of these sessions was an eight-hour…

Loudness Standards in Film, TV & Games

You may have heard of the “loudness wars” in the context of music before, but it also exists in film and television productions. Just like mix engineers of music abused brick-wall limiting to reduce dynamic range to fool loudness standards based strictly on peaks and RMS, so too did mix engineers for video-based productions. This…

Warframe: Sound Design

Over the past four or five days, I’ve been designing the audio assets for my Warframe Sound Replacement project. Along with the challenges faced, I also gained the benefit of improving my Pro Tools sessions and workflow by utilising groups and sync points. Workflow When I am beginning to make a sound effect in Pro…

Warframe: Recording Source Material

Last week Max and I spent a couple of session recording and designing the groundwork for the sound effects in the Vauban Prime trailer sound replacement project. Our first session was a recording session in the C24 Studio, where we recorded a variety of source material including leather sounds, cymbal collisions, the foley box sliding…

Case Study: Silhouettes

    Song: Silhouettes Artist: Warbringer Album: Woe To The Vanquished Tempo: Various Key: Bb Minor Producer: Mike Plotnikoff Band members: John Kevill – vocals Adam Carroll – rhythm guitar Chase Becker – lead guitar Carlos Cruz – drums Jessie Sanchez – bass Warbringer are an American Thrash Metal band formed in 2004 in California, the state that gave birth to thrash metal titans such as…