Catharsis through Violence in Media

When people think of violence, we usually think of the drunken brawls that we hear about on the news, see in sports games, or on a larger scale, terrorism. Violence does, however, have its place as a positive outlet in a controlled environment and it does so through the process of catharsis, which can be…

Warframe: Post-Mortem

On Wednesday, Max and I stepped into the C24 for our final mix of the Warframe sound replacement project. The thought that it was the final session was strange to both of us, having spent so much time on it. This post will be a reflection on some of the things that went right, and…

Mastering Zed Leppelin

At the start of the trimester my friend Shay told me that he was endeavouring to record and mix a local Led Zeppelin cover band called Zed Leppelin (yes I know, it could get confusing) alongside his classmate Adam. They have spent the last half of the trimester doing so, while I have been busy…

Dead Weight: Assets

  Over the last week, as well as putting some finishing touches on my Warframe sound replacement, I have also been recording and designing sounds for a ten minute short film, a horror called Dead Weight. Sebasthian, who I worked with extensively last trimester, asked me to help him out with this project a couple of…

Warframe: The First Mix

  At the time of writing this blog, Max and I have now spent four sessions in the Avid S6 studio working on the mix for Warframe, as well as one session in the C24 studio to check the mix against the quality of a different room. The first of these sessions was an eight-hour…

Loudness Standards in Film, TV & Games

You may have heard of the “loudness wars” in the context of music before, but it also exists in film and television productions. Just like mix engineers of music abused brick-wall limiting to reduce dynamic range to fool loudness standards based strictly on peaks and RMS, so too did mix engineers for video-based productions. This…

Warframe: Sound Design

Over the past four or five days, I’ve been designing the audio assets for my Warframe Sound Replacement project. Along with the challenges faced, I also gained the benefit of improving my Pro Tools sessions and workflow by utilising groups and sync points. Workflow When I am beginning to make a sound effect in Pro…