Researching FMOD

As part of my journey to become a great game sound designer, I have started researching the various tools I will need to implement my audio into a game engine. It is one thing to create interesting samples, but another thing entirely to integrate them into an interactive environment, which is exactly what FMOD helps…

Game Sound

Starting last week, Renee, Magic and I formed a team to create assets for a 2D Platforming game that some game design students at SAE were creating. Unfortunately the student making the game has since deferred, but we are going ahead with creating the assets as a learning excercise instead. For this project, I am…