Surround Sound Calibration

Hey everyone, it is now my second week of being back at SAE after my three-week break. Over the break I worked on a project for the Make-A-Thing game jam that was a Plants-vs.-Zombies kind of thing where your character fended off a bunch of slimes that advanced along a grid. I worked with a…

Cafe Project: Editing Samples

Since the last update, Seb and I have been hard at work editing the samples that we recorded in the last update, and recording the leftover work. I personally finished editing my samples on Saturday, and only have to record and edit some street noise that takes place outside of the cafe for ambience. Here…

Researching FMOD

As part of my journey to become a great game sound designer, I have started researching the various tools I will need to implement my audio into a game engine. It is one thing to create interesting samples, but another thing entirely to integrate them into an interactive environment, which is exactly what FMOD helps…

Royal Artillery Mix Session

In our class last Monday we had a session in the Neve studio, and later moved to the Audient studio to check out Adrian Carroll’s (teacher, audio engineer and local musician) mix of the band we have been recording as part of class, Royal Artillery. We were previously part of the recording process, and after this…

Sidechain Compression for Film

Hi everyone, in my last post I talked about how space can be made in the mix for simultaneous lines of dialogue by subtle panning. Here I want to talk briefly about another technique that you can use to reach a similar result. Often times in action movies, there will be lots of sound effects…