Researching FMOD

As part of my journey to become a great game sound designer, I have started researching the various tools I will need to implement my audio into a game engine. It is one thing to create interesting samples, but another thing entirely to integrate them into an interactive environment, which is exactly what FMOD helps…

Royal Artillery Mix Session

In our class last Monday we had a session in the Neve studio, and later moved to the Audient studio to check out Adrian Carroll’s (teacher, audio engineer and local musician) mix of the band we have been recording as part of class, Royal Artillery. We were previously part of the recording process, and after this…

Sidechain Compression for Film

Hi everyone, in my last post I talked about how space can be made in the mix for simultaneous lines of dialogue by subtle panning. Here I want to talk briefly about another technique that you can use to reach a similar result. Often times in action movies, there will be lots of sound effects…

Stereo panning and automation for film

Over the last week or so my Starship Troopers project has for the most part moved on from the recording stage (minus a few pieces of foley and dialogue that we recorded tonight to fill in some gaps), and onto the mixing stage. As such I thought it would be a good time to explain…