Dead Weight: Assets

  Over the last week, as well as putting some finishing touches on my Warframe sound replacement, I have also been recording and designing sounds for a ten minute short film, a horror called Dead Weight. Sebasthian, who I worked with extensively last trimester, asked me to help him out with this project a couple of…

Warframe: Sound Design

Over the past four or five days, I’ve been designing the audio assets for my Warframe Sound Replacement project. Along with the challenges faced, I also gained the benefit of improving my Pro Tools sessions and workflow by utilising groups and sync points. Workflow When I am beginning to make a sound effect in Pro…

Warframe: Recording Source Material

Last week Max and I spent a couple of session recording and designing the groundwork for the sound effects in the Vauban Prime trailer sound replacement project. Our first session was a recording session in the C24 Studio, where we recorded a variety of source material including leather sounds, cymbal collisions, the foley box sliding…

Surround Sound Calibration

Hey everyone, it is now my second week of being back at SAE after my three-week break. Over the break I worked on a project for the Make-A-Thing game jam that was a Plants-vs.-Zombies kind of thing where your character fended off a bunch of slimes that advanced along a grid. I worked with a…

Cafe Project: Editing Samples

Since the last update, Seb and I have been hard at work editing the samples that we recorded in the last update, and recording the leftover work. I personally finished editing my samples on Saturday, and only have to record and edit some street noise that takes place outside of the cafe for ambience. Here…